![]() Managing to destroy more than three spheres at a time releases a power-up, and these can be used to make your job of stopping the relentless army of coloured balls a bit easier. Similar to a game like puzzler Bust-A-Move (or indeed the suspiciously similar Zuma), landing three like-coloured spheres next to one another causes them to disappear.Ĭhain reactions are set up when three spheres disappearing cause another set to join up and explode, too. You control a winged scarab, which can travel left and right across the bottom of the screen, firing a succession of coloured spheres of your own. Each level begins with a row of coloured spheres travelling towards their ultimate goal of a pyramid at the far end of their pre-laid track. The gameplay in Luxor 2 is largely identical to its predecessor. This, you've probably already deduced is its sequel, incorporating new bonus levels and power-ups. The original Luxor was released on mobile last year. Of more importance, arguably, there'd be no Luxor 2, either – a mobile game spin-off of the PC game released in 2006, and one that has you defending pyramids from sphere-pushing scarabs. And how would we have existed as a race without such an edifice? It just doesn't bear thinking about. Without the ancient Egyptians, there'd be no Luxor hotel in Las Vegas with its big, environment-sapping laser light beamed up into the sky. Ancient Egypt is responsible for some of the most wondrous monuments and creations the world has ever seen – anything from the Valley of the Kings to the Sphinx to its pyramids and decorated tombs, all of which have been inspirations the world over.
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